Cone Handball from www.pecentral.org

Two co-ed teams of equal numbers of students (4-7) compete to score as many points as they can within a set time by knocking down cones (4-6) placed in their opponents’ respective goal areas.
The goal areas are off limits for both attackers and defenders except for throw-ins. All shots at the cones and defensive actions such as steals, interceptions and blocks must take place outside the goal areas.
The game starts with team captains trying to win first possession during a jump ball in the middle of the field. The game is played according to the no-body contact rule. Players are allowed dribbling, passing, catching, holding the ball for three (3) seconds and making three (3) steps with a ball. Kicking, double dribble and traveling create a turnover situation from the spot where it was committed. A free-throw is a simple pass made by one player to another to restart the game.
All shots on cones should be made with one hand, preferably using overhand technique. A point is scored when the cone gets knocked down by the throw’s impact. After each point, the team that was scored upon restarts the game with a throw-in executed by the team’s captain from within the goal area.
A penalty shot is awarded and taken by the designated player from the line marking the goal area in two situations: (a) when a defender enters his/her goal area for the intentional purpose of keeping the opponents from scoring, and (b) when a defender fouls an offensive player who attempts to take a shot from the goal area line.
If the ball goes out of bounds, the game is restarted by a player from the opposite team with a throw-in made from the sideline where the ball left the field.


Ultimate Sponge Ball from www.pecentral.org

Divide your class up into equal teams of 4 - 8 players (6 per team typically works well for me). Each field has 2 sidelines and 2 goal lines. Each team starts at their own goal line with one of the teams in control of the sponge ball. On the whistle, each team moves onto the field. The team in control of the ball must move the ball down field by passing it to each other, however, the student that catches or has control of the ball cannot run. They may only pivot.
All other offensive players should be trying to shake their defensive player and get open for a pass. They can move anywhere on the field as long as they stay in-bounds. The objective of the game is to move the ball all the way down the field and make a successful pass to a teamate who is behind their opponents goal line. When this occurs a point is scored, the ball is dropped, and the opposite team picks up the ball and prepares to do the same. The game never stops and is played continuously, unless the teacher stops the game to rotate teams or take Heart Rates.
RULES:
  1. Defensive team must play person-to-person defense.
  2. Defensive team must stay at least 2 arm lengths away from player with the ball.
  3. Defensive team may NOT grab ball from offensive player when they are in control of the ball.
  4. Offensive team loses possession of the ball through an incompleted pass or a pass that is knocked down by a defensive player.
  5. The ground and the sidelines are dead and constitutes an automatic turnover to the other team where the infraction occurred.
  6. Any steps which occur after an offensive player catches a pass should also constitute a turnover (However, you may have to be flexible here). Offensive players CANNOT run with the ball.

Window Soccer from www.pecentral.org

Two cones are set up for the goal [window]. The distance the cones are apart is up to the instructor and the tighter the cones the less the scoring. There are no out of bounds except for obvious unsafe areas. One team scores through the cones one way [ ie. north] while the other team scores through the other [ie.south]. The teams must only be able to score from their own direction. Anyone can block the shot, but noone can use their hands. The play does not stop when a goal is scored and the team can immediately score after the ball goes through the goal. Goals can only be scored from the knees down.The goals can be scored fast when everyone is around the goal kicking the ball in. All soccer rules are reinorced including free kicks.
Variations:
Make the "window" larger or smaller.
Use uneven teams, i.e. 2 vs. 3.
Add a safety circle around the "window" where no players are allowed to go.
Add a "3 step then pass" rule.

Require both groups to play a zone defense when they don't have the ball.


Offense-Defense from www.pecentral.org

The objective of the activity is for students to work with their quarterback/ receiver to earn as many points as possible. Defenders will attempt to secure their own points. Each student keeps track of his or her own points (although does not have to be used).
After warming up, students get into groups of 3 or are assigned groups by the teacher posting on a wall. Groups get cones to mark their field, choose an area on the field, and place their cones.
One student will be the quarterback, another will be the receiver, and the third will be the defender. After each "play", students will rotate positions. (I rotate them in the following manner: quarterback to receiver, receiver to defender, defender to quarterback.) For a completed pass the quarterback and receiver will receive 2 points. Should the defender knock the ball away, he/she will receive 1 point. If the defender intercepts the pass, he/she will receive 3 points. A dropped or missed pass does not earn points for the defender.
Students will be allowed to run any "play" they wish providing they use the pass patterns previously introduced or a variation thereof (i.e. square out or a square out and up). For more skilled students, have the quarterbacks throw while moving to the right or left. Defenders will back peddle to read receiver/ quarterback and hopefully break with the receiver. Defenders are not allowed to touch receivers. To prevent students from waiting for the defender to tire or for pattern break down, a time limit may be introduced. The quarterback must throw the ball in a certain amount of time (i.e. 5 or 7 seconds). Quarterback will count out time. In this situation, the defender may earn points for not allowing a pass to be thrown.



Race for Space from www.pecentral.org
The activity can run for upwards of 30-40 minutes.
Prior to class:

Set up goals around the gym floor. Goals can be small heavy cones (so that they don’t move) paired up about 3 feet apart. These cones should be evenly distributed throughout the gym.
The activity will be played in one minute rounds. Each successive round will build upon the previous one. To start the game each student will pair off with a classmate. Each student will get a stick and each pair will take one ball. To start the game each pair should find an area of the gym that is open.
Partner Scoring
-each round should last 60 seconds
-to score a point the partners must pass the ball between the "goals" from one partner to the other to earn a point
-after scoring you must go to a different goal before returning
-a few rounds should be done to reinforce the rules (use teachable moments between rounds)

Round 1
Add two defenders each wearing a pinney and a pillow polo stick. These defenders attempt to stop the pairs from scoring. These defenders should be split so that one defender watches half of your field and the other defender is on the opposite side.
Round 2
Now your two defenders can roam freely from side to side of the gym.
Round 3
Add two additional defenders (for a total of 4) each wearing a pinney and a pillow polo stick. These defenders attempt to stop the pairs from scoring. These defenders should be able to roam freely within the playing space.
Round 4
Each student should have their own stick and ball. There should be roughly 4-6 defenders. As before (1 minute rounds), the students should see how many goals they can score by dribbling their ball through the cones.